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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

FORM 8-K

 

CURRENT REPORT

Pursuant to Section 13 OR 15(d) of The Securities Exchange Act of 1934

 

Date of Report (Date of earliest event reported): May 18, 2021

 

TAKE-TWO INTERACTIVE SOFTWARE, INC.

(Exact name of registrant as specified in its charter)

 

Delaware 001-34003 51-0350842
(State or other jurisdiction (Commission (IRS Employer
of incorporation) File Number) Identification No.)

 

 

110 West 44th Street, New York, New York 10036
(Address of principal executive offices) (Zip Code)

 

Registrant’s telephone number, including area code (646) 536-2842

 

 

(Former name or former address, if changed since last report.)

 

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):

 

¨ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)

 

¨ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)

 

¨ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))

 

¨ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

 

Securities registered pursuant to Section 12(b) of the Act:

 

Title of each class   Trading Symbol   Name of each exchange on which registered
Common Stock, $.01 par value   TTWO   NASDAQ Global Select Market

 

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).

 

Emerging growth company ¨

 

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ¨

 

 

 

 

 

Item 2.02Results of Operations and Financial Condition

 

On May 18, 2021, Take-Two Interactive Software, Inc. (the “Company”) issued a press release announcing the financial results of the Company for its fourth fiscal quarter and fiscal year ended March 31, 2021.  A copy of the press release is attached to this Current Report as Exhibit 99.1 and is incorporated by reference herein.

 

The information included in this Current Report on Form 8-K, including Exhibit 99.1 hereto, that is furnished pursuant to this Item 2.02 shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended, or otherwise subject to the liabilities of that section or Sections 11 and 12(a)(2) of the Securities Act of 1933, as amended.  In addition, the information included in this Current Report on Form 8-K, including Exhibit 99.1 hereto, that is furnished pursuant to this Item 2.02 shall not be incorporated by reference into any filing of the Company, whether made before or after the date hereof, regardless of any general incorporation language in such filing, unless expressly incorporated by specific reference into such filing.

 

Item 9.01Financial Statements and Exhibits

 

(d)Exhibits:

 

99.1Press Release dated May 18, 2021 relating to Take-Two Interactive Software, Inc.’s financial results for its fourth fiscal quarter and fiscal year ended March 31, 2021.

 

10.4Cover Page Interactive Data File (embedded within the Inline XBRL document)

 

2

 

 

SIGNATURES

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

 

  TAKE-TWO INTERACTIVE SOFTWARE, INC.
  (Registrant)
   
   
  By: /s/ Matthew Breitman
    Matthew Breitman
    Senior Vice President, General Counsel Americas
& Corporate Secretary
   
   
Date: May 18, 2021    

 

3

 

Exhibit 99.1

 

 

 

CONTACT: FOR IMMEDIATE RELEASE
   
(Investor Relations) (Corporate Press)
Nicole Shevins Alan Lewis
Senior Vice President Vice President
Investor Relations & Corporate Communications Corporate Communications& Public Affairs
Take-Two Interactive Software, Inc. Take-Two Interactive Software,Inc.
(646) 536-3005 (646) 536-2983
[email protected] [email protected]

 

Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Year 2021

 

GAAP Net revenue grew 9% to $3.373 billion

 

GAAP Net income increased 46% to $588.9 million or $5.09 per diluted share

 

GAAP Net cash provided by operating activities was $912.3 million

 

Adjusted Unrestricted Operating Cash Flow (Non-GAAP) was $920.3 million

 

Net Bookings grew 19% to $3.553 billion

 

New York, NY – May 18, 2021 – Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for its fourth quarter and fiscal year 2021, ended March 31, 2021, and provided its initial outlook for its fiscal year 2022, ending March 31, 2022 and fiscal first quarter 2022, ending June 30, 2021.

 

Fiscal Fourth Quarter 2021 Financial Highlights

 

GAAP net revenue grew 10% to $839.4 million, as compared to $760.5 million in last year’s fiscal fourth quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) increased 38% and accounted for 67% of total GAAP net revenue. The largest contributors to GAAP net revenue in fiscal fourth quarter 2021 were NBA® 2K21 and NBA 2K20, Grand Theft Auto® Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Social Point’s mobile games, Sid Meier’s Civilization® VI, Borderlands 3, and NBA Online.

 

Digitally-delivered GAAP net revenue grew 19% to $753.3 million, as compared to $634.7 million in last year’s fiscal fourth quarter, and accounted for 90% of total GAAP net revenue. The largest contributors to digitally-delivered GAAP net revenue in fiscal fourth quarter 2021 were NBA 2K21 and NBA 2K20, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Social Point’s mobile games, Sid Meier’s Civilization VI, Borderlands 3, and NBA Online.

 

1

 

 

GAAP net income grew 78% to $218.8 million, or $1.88 per diluted share, as compared to $122.7 million, or $1.07 per diluted share, for the year-ago period. GAAP net income included the reversal of expense of approximately $69.5 million related to forfeitures of previously granted stock awards.

 

The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

    Three Months Ended March 31, 2021 
           Financial Data
            
$ in thousands  Statement
 of 
operations
  

Change in

 deferred net

 revenue

 and related 

cost of 

goods sold

   Stock-based 
compensation
  

Impact of 

business 

reorganization

  

Business

acquisition

  

Amortization

 & impairment

of acquired 

intangible 

assets

  

Gain on long-

term 

investments, 

net

 
Net revenue  $839,431    (54,899)                         
Cost of goods sold   279,647    (10,792)   52,821            (6,465)     
Gross profit   559,784    (44,107)   (52,821)            6,465      
Total operating expenses   303,967       (23,459)   134   (1,378)   (3,506)     
Income from operations   255,817    (44,107)   (29,362)   (134)   1,378    9,971      
Interest and other, net   (3,226)   2,425             499           
Gain on long-term investments, net   1,000                           (1,000)
Income before income taxes   253,591    (41,682)   (29,362)   (134)   1,877    9,971    (1,000)

 

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 116.3 million.

 

Fiscal Fourth Quarter Operational Metric – Net Bookings

 

Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

 

Total Net Bookings grew 8% to $784.5 million, as compared to $729.4 million during last year’s fiscal fourth quarter. Net Bookings from recurrent consumer spending grew 17% year-over-year and accounted for 67% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K21, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Social Point’s mobile games, Sid Meier’s Civilization VI, Borderlands 3, Two Dots, NBA Online, and WWE SuperCard.

 

Catalog accounted for $514.7 million of Net Bookings led by Grand Theft Auto, Red Dead Redemption, and Sid Meier’s Civilization.

 

Digitally-delivered Net Bookings grew 8% to $723.7 million, as compared to $672.1 million in last year’s fiscal fourth quarter, and accounted for 92% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal fourth quarter 2021 were NBA 2K21, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Sid Meier’s Civilization VI, Social Point’s mobile games, Borderlands 3, and NBA Online.

 

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Fiscal Year 2021 Financial Highlights

 

GAAP net revenue grew 9% to $3.373 billion, as compared to $3.089 billion in fiscal year 2020. Recurrent consumer spending increased 50% and accounted for 62% of total GAAP net revenue. The largest contributors to GAAP net revenue in fiscal year 2021 were NBA 2K21 and NBA 2K20, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Social Point’s mobile games, Sid Meier’s Civilization VI, and PGA TOUR 2K21.

 

Digitally-delivered GAAP net revenue grew 23% to $2.919 billion, as compared to $2.379 billion in fiscal year 2020, and accounted for 87% of total GAAP net revenue. The largest contributors to digitally-delivered GAAP net revenue in fiscal year 2021 were NBA 2K21 and NBA 2K20, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Social Point’s mobile games, and Sid Meier’s Civilization VI.

 

GAAP net income increased 46% to $588.9 million, or $5.09 per diluted share, as compared to $404.5 million, or $3.54 per diluted share, in fiscal year 2020. GAAP net income included the reversal of expense of approximately $69.8 million related to forfeitures of previously granted stock awards and a gain of approximately $40.6 million due to the sale of one of our long-term investments.

 

GAAP net cash provided by operating activities was $912.3 million, as compared to $685.7 million in fiscal year 2020. Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, was $920.3 million, as compared to $615.4 million last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of March 31, 2021, the Company had cash and short-term investments of $2.732 billion.

 

The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

       Twelve Months Ended March 31, 2021 
           Financial Data 
$ in thousands 

Statement

of

operations

   Change in
deferred net
revenue
and related
cost of
goods sold
   Stock-based
compensation
   Business
acquisition
   Impact of
business
reorganization
   Amortization
& impairment
of acquired
intangible
assets
   Gain on long-
term investments,
net
 
Net revenue  $3,372,772    179,825                          
Cost of goods sold   1,535,085    11,283    (8,707)             (20,587)     
Gross profit   1,837,687    168,542    8,707              20,587      
Total operating expenses   1,208,303         (101,765)   (7,317)   272    (11,037)     
Income from operations   629,384    168,542    110,472    7,317    (272)   31,624      
Interest and other, net   8,796    (2,874)        499                
Gain on long-term investments, net   39,636                             (39,636)
Income before income taxes   677,816    165,668    110,472    7,816    (272)   31,624    (39,636)

 

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 115.7 million.

 

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Fiscal Year 2021 Operational Metric – Net Bookings

 

Total Net Bookings grew 19% to $3.553 billion, as compared to $2.990 billion in fiscal year 2020. Net Bookings from recurrent consumer spending grew 48% and accounted for 63% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K21 and NBA 2K20, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Social Point’s mobile games, Sid Meier’s Civilization VI, PGA TOUR 2K21, and The Outer Worlds.

 

Digitally-delivered Net Bookings grew 27% to $3.095 billion, as compared to $2.440 billion in fiscal year 2020, and accounted for 87% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal year 2021 were NBA 2K21 and NBA 2K20, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Social Point’s mobile games, Sid Meier’s Civilization VI, and WWE SuperCard.

 

Management Comments

 

“Our strong fourth quarter results concluded an exceptional year for our organization,” said Strauss Zelnick, Chairman and CEO of Take-Two. “We delivered record operating results, including Net Bookings of approximately $3.6 billion and Adjusted Unrestricted Operating Cash Flow of $920 million. Throughout the year, we enhanced our organization for the long term by broadening our portfolio of offerings, capitalizing on diverse business models, enhancing our infrastructure, and most importantly, investing in our creative talent.”

 

“In Fiscal 2022, we plan to deliver an exciting array of offerings, including four immersive core releases, of which two will be from new franchises. In addition, we expect Fiscal 2022 to be our second consecutive year of Net Bookings in excess of $3 billion. With the strongest pipeline in our Company’s history, including many new releases planned for Fiscal 2023 and Fiscal 2024, we will be making significant investments this year to enhance our enterprise in key areas such as creative talent, IT, and other infrastructure. As we continue to grow our business, we believe that we will achieve sequential growth in Fiscal 2023 and establish new record levels of operating results over the next few years.”

 

Business and Product Highlights

 

Since January 1, 2021:

 

Take-Two:

 

·Take-Two maintained its commitment to giving back to its communities. During fiscal year 2021, across our Company and labels, we donated nearly $20 million to provide support to approximately 200 organizations throughout the world, and we will continue these efforts. Our donations have supported charities dedicated to COVID-19 relief efforts, as well as initiatives to enhance diversity and inclusion within our industry and to help eradicate racial injustice within our communities.

 

Rockstar Games:

 

·Released new free content updates for Grand Theft Auto Online, including casino story missions, new stunt races, and more. Additionally, many new exotic vehicles were introduced, including the BF Weevil car, the Maibatsu Manchez Scout motorcycle, the Vapid Slamtruck, the Vetir military truck, the Mammoth Squaddie truck, the Dinka Verus Off-Road vehicle, and the Nagasaki Weaponized Dinghy.

·Released new free content updates for Red Dead Online including:

·Debuted the first “A New Source of Employment” missions, available for solo players and delivered via telegram.

oIntroduced the Outlaw Pass No. 5 and its new rewards, which include clothing, emotes, camp items such as flags and a canine companion, Moonshine Shack décor, horse manes and mustaches, and photo studio backdrops. Additionally, new Wheeler, Rawson & Co. Club Rank Rewards were introduced for all players to unlock, including clothing, weapon modifications, filters for the advanced camera, and a new emote.

·Throughout the fiscal year, Rockstar Games will continue to support both Grand Theft Auto Online and Red Dead Online with more content updates to keep new and returning players excited and engaged.

 

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2K:

 

·Continued to expand the breadth of NBA 2K offerings with the launch of the NBA 2K21 Arcade Edition on Apple Arcade, delivering an all-new basketball simulation game experience to Apple’s video game subscription service, available on iPhone, iPad, Apple TV, and Mac devices.

·Acquired HookBang, LLC’s Austin-based video game division, which will become part of Visual Concepts, the distinguished, wholly-owned studio and developer of the iconic NBA 2K video game franchise. The acquired team, under the new name of Visual Concepts Austin, will expand its efforts on the NBA 2K franchise, including platform development and live services support.

·PGA TOUR 2K21 released the Clubhouse Pass Season 2 and launched its newest game mode, Divot Derby, which features a “battle golf” style competition where players can compete with up to 20 other players.

·To drive continued momentum in golf, 2K entered into an exclusive, long term partnership with Tiger Woods, one of the most iconic and celebrated figures in golf history. Woods’ partnership with 2K includes rights for his name and likeness to appear exclusively in the PGA TOUR 2K franchise, as well as any other golf games published by 2K during the partnership term. Woods will play an active role in the video game landscape as an Executive Director and consultant with PGA TOUR 2K, while 2K will also partner with Woods’ TGR Foundation, which provides award-winning STEM curricula and college-access programs to offer underserved students the tools needed to thrive in school and beyond.

·Acquired privately-held HB Studios Multimedia Ltd., developers of the critically acclaimed and commercially successful PGA TOUR 2K21, as well as The Golf Club franchise.

·During the WrestleMania 37 broadcast on April 10, 2021, 2K and Visual Concepts revealed the first teaser video for WWE 2K22, which will launch later this calendar year. The teaser video stars Rey Mysterio, a high-flying lucha libre legend and one of the most exciting and decorated Superstars in WWE history.

·WWE 2K Battlegrounds released its fifth and final roster update, which added legendary WWE names including Mr. McMahon, Paige, Ricky Steamboat, British Bulldog, Mr. Perfect, Doink the Clown, Jim “The Anvil” Neidhart and Vader.

·Introduced exciting new content for Season 7 of WWE SuperCard, including the debut of the WrestleMania 37 card tier and new features to the game. WWE SuperCard also celebrated the 25th anniversary of “Stone Cold” Steve Austin’s WWE debut with new items and events, such as a brand- new “Stone Cold” Steve Austin cardback, Austin’s iconic jean shorts and more.

·Released the Borderlands 3: Director’s Cut add-on, which is available for purchase separately and available to download for owners of Borderlands 3 Ultimate Edition or Season Pass 2. The Director’s Cut add-on delivered a brand-new raid boss, story-driven murder mystery missions, daily and weekly challenges with unique themed rewards, and never-before-seen behind-the-scenes content. In addition, Tales from the Borderlands – a critically acclaimed, narrative-driven adventure game set within the Borderlands universe – was officially re-released on consoles and PC, and was also released on Switch for the first time, bringing an essential chapter of the Borderlands narrative to new audiences.

·Launched the Vietnam & Kublai Khan Pack and the Portugal Pack for Sid Meier's Civilization VI, completing the full season of content from Firaxis Games’ New Frontier Pass. The packs bring new leaders, civilizations, optional game modes and more to Civilization VI.

 

Private Division:

·On February 10, 2021, Private Division and Obsidian Entertainment released The Outer Worlds: Peril on Gorgon, the first narrative-led expansion for the critically acclaimed, darkly humorous sci-fi RPG for Switch. The expansion was released previously for PlayStation 4, Xbox One, and PC. The second and final expansion, The Outer Worlds: Murder on Eridanos, launched on March 17, 2021 on PlayStation 4, Xbox One, and PC, and will launch on Switch later in calendar 2021.  Both expansions are available individually or at a discount as part of The Outer Worlds Expansion Pass.

·Private Division announced that it will launch OlliOlli World this winter for Switch, Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, and PC. Developed by Roll7, this skateboarding action-platformer marks a bold new direction for the critically acclaimed franchise. Roll7 is a BAFTA and multi-award-winning London based independent studio famous for re-defining genres and creating remarkable games including OlliOlli, OlliOlli 2: Welcome to Olliwood, Laser League, and NOT A HERO.

 

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Social Point/Playdots:

 

·Across many of their mobile games, Social Points and Playdots launched new features, scavenger hunts, and marketing activations to drive player engagement. Both studios will continue to introduce new enhancements to their games in the coming year to further optimize the player experience.

 

Outlook for Fiscal 2022

 

Take-Two is providing its initial outlook for its fiscal year ending March 31, 2022 and its fiscal first quarter ending June 30, 2021:

 

Fiscal Year Ending March 31, 2022

 

·GAAP net revenue is expected to range from $3.14 to $3.24 billion

·GAAP net income is expected to range from $228 to $257 million

·GAAP diluted net income per share is expected to range from $1.95 to $2.20
·Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 116.8 million (1)
·Net cash provided by operating activities is expected to be over $380 million
·Adjusted Unrestricted Operating Cash Flow (Non-GAAP) is expected to be over $400 million (2)

·Capital expenditures are expected to be approximately $100 million

·Net Bookings (operational metric) are expected to range from $3.2 to $3.3 billion

 

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

   Twelve Months Ending March 31, 2022
      Financial Data 
$ in millions  GAAP outlook (3)  Change in deferred
net revenue and
related cost of
goods sold
   Stock-based
compensation
   Amortization
of Intangible
Assets
   Reorganization &
Acquisition
 
Net revenue  $3,140 to $3,240  $60                
                        
Cost of goods sold  $1,411 to $1,456  $15   $(43)  $(22)     
                        
Operating expenses  $1,461 to $1,481       $(129)  $(9)  $(3)
Interest and other, net  ($2)                    
Income (loss) before income taxes  $270 to $305  $45   $172   $31   $3 

 

 

First Quarter Ending June 30, 2021

 

·GAAP net revenue is expected to range from $730 to $780 million

·GAAP net income is expected to range from $116 to $129 million
·GAAP diluted net income per share is expected to range from $1.00 to $1.10
·Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 116.5 million (4)
·Net Bookings (operational metric) are expected to range from $625 to $675 million

 

6

 

 

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

   Three Months Ending June 30, 2021
       Financial Data
$ in millions  GAAP outlook (3)   Change in
deferred net
revenue and
related cost of
goods sold
    Stock-based
compensation
    Amortization of
acquired
intangible
assets
 
Net revenue  $730 to $780  $(105)          
                   
Cost of goods sold  $277 to $303  $(10)  $(14)  $(6)
                   
Operating Expenses  $316 to $326       $(38)  $(3)
                   
Interest and other, net  ($1)               
                   
Income before income taxes  $138 to $152  $(95)  $52   $9 

 

1)Includes 115.9 million basic shares and 0.9 million shares representing the potential dilution from unvested employee stock grants.

2)Includes a $20 million net decrease in restricted cash for fiscal 2022.

3)The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

4)Includes 115.5 million basic shares and 1 million shares representing the potential dilution from unvested employee stock grants.

 

Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4, as well as continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

 

Product Releases

 

The following titles were released since January 1, 2021:

 

Label Title Platforms Release Date
2K WWE 2K Battlegrounds Roster Update #4 (DLC) PS4, Xbox One, Switch, PC, Stadia January 27, 2021
2K Sid Meier's Civilization VI – New Frontier Pass: Vietnam & Kublai Khan Pack (DLC) PS4, Xbox One, Switch, PC January 28, 2021
Private Division Kerbal Space Program WeGame (China) February 2, 2021
2K WWE 2K Battlegrounds Roster Update #5 (DLC) PS4, Xbox One, Switch, PC, Stadia February 10, 2021
Private Division The Outer Worlds: Peril on Gorgon (DLC)        Switch February 10, 2021
2K Tales from the Borderlands PS4, PC February 17, 2021
Private Division The Outer Worlds: Murder on Eridanos (DLC) PS4, Xbox One, PC March 17, 2021
2K Tales from the Borderlands Switch March 24, 2021
2K Sid Meier's Civilization VI - New Frontier Pass: Portugal Pack (DLC) PS4, Xbox One, Switch, PC March 25, 2021
2K NBA 2K21 iOS April 2, 2021
2K Borderlands 3 - Director's Cut (part of Season Pass 2 DLC) PS4, PS5, Xbox One, Xbox Series X|S, PC, Stadia April 8, 2021

 

7

 

 

Take-Two's lineup of future titles announced to-date includes:

 

Label Title Platforms Release Date
Rockstar Games Grand Theft Auto V PS5, Xbox Series X|S November 11, 2021
Rockstar Games Grand Theft Auto Online – Standalone PS5, Xbox Series X|S November 11, 2021
Private Division OlliOlli World PS4, PS5, Xbox One, Xbox Series X|S, Switch (digital only) Winter 2021
Private Division The Outer Worlds: Murder on Eridanos (DLC) Switch Calendar 2021
2K NBA 2K22 TBA Fiscal 2022
2K WWE 2K22 TBA Fiscal 2022
Private Division Kerbal Space Program 2 PS4, Xbox One, PC                            Fiscal 2023

 

Conference Call

 

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

 

Non-GAAP Financial Measure

 

In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.

 

This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.

 

Final Results

 

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Annual Report on Form 10−K for the period ended March 31, 2021.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, Social Point, and Playdots.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

8

 

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation 5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

# # #

 

9

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands, except per share amounts)

 

   Three months ended March 31,   Twelve months ended March 31, 
   2021   2020   2021   2020 
Net revenue  $839,431   $760,541   $3,372,772   $3,088,970 
                     
Cost of goods sold:                    
Internal royalties   158,128    144,385    637,652    483,697 
Software development costs and royalties   22,465    159,776    396,797    611,198 
Licenses   53,841    39,494    260,721    170,408 
Product costs   45,213    51,985    239,915    277,147 
Total cost of goods sold   279,647    395,640    1,535,085    1,542,450 
                     
Gross profit   559,784    364,901    1,837,687    1,546,520 
                     
Selling and marketing   106,609    79,969    444,985    458,424 
General and administrative   98,453    82,212    390,683    318,235 
Research and development   83,559    68,718    317,311    296,398 
Depreciation and amortization   15,480    12,502    55,596    48,113 
Business reorganization   (134)   (384)   (272)   83 
Total operating expenses   303,967    243,017    1,208,303    1,121,253 
Income from operations   255,817    121,884    629,384    425,267 
Interest and other, net   (3,226)   8,083    8,796    38,505 
Gain (loss) on long-term investments, net   1,000    (5,333)   39,636    (5,333)
Income before income taxes   253,591    124,634    677,816    458,439 
Provision for income taxes   34,779    1,912    88,930    53,980 
Net income  $218,812   $122,722   $588,886   $404,459 
                   173,533 
Earnings per share:                    
Basic earnings per share  $1.90   $1.08   $5.14   $3.58 
Diluted earnings per share  $1.88   $1.07   $5.09   $3.54 
                     
Weighted average shares outstanding:                    
Basic   115,110    113,394    114,602    113,096 
Diluted   116,300    114,400    115,744    114,136 
                     
Computation of Basic EPS:                    
Net income  $218,812   $122,722   $588,886   $404,459 
                     
Weighted average shares outstanding - basic   115,110    113,394    114,602    113,096 
                     
Basic earnings per share  $1.90   $1.08   $5.14   $3.58 
                     
Computation of Diluted EPS:                    
Net income for diluted EPS calculation  $218,812   $122,722   $588,886   $404,459 
                     
Weighted average shares outstanding - basic   115,110    113,394    114,602    113,096 
Add: dilutive effect of common stock equivalents   1,190    1,006    1,142    1,040 
Weighted average common shares outstanding - diluted   116,300    114,400    115,744    114,136 
                     
Diluted earnings per share  $1.88   $1.07   $5.09   $3.54 

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

CONSOLIDATED BALANCE SHEETS

(in thousands, except per share amounts)

 

   March 31,   March 31, 
   2021   2020 
ASSETS          
Current assets:          
Cash and cash equivalents  $1,422,884   $1,357,664 
Short-term investments   1,308,692    644,003 
Restricted cash and cash equivalents   538,822    546,604 
Accounts receivable, net of allowances of $350 and $443 at March 31, 2021 and 2020, respectively   552,762    592,555 
Inventory   17,742    19,108 
Software development costs and licenses   43,443    40,316 
Deferred cost of goods sold   15,524    19,598 
Prepaid expenses and other   320,646    273,503 
Total current assets   4,220,515    3,493,351 
           
Fixed assets, net   149,364    131,888 
Right-of-use assets   164,763    154,284 
Software development costs and licenses, net of current portion   490,892    401,778 
Goodwill   535,306    386,494 
Other intangibles, net   121,591    51,260 
Deferred tax assets   90,206    116,676 
Long-term restricted cash and cash equivalents   98,541    89,124 
Other assets   157,040    123,977 
Total assets  $6,028,218   $4,948,832 
           
LIABILITIES AND STOCKHOLDERS' EQUITY          
Current liabilities:          
Accounts payable  $71,001   $65,684 
Accrued expenses and other current liabilities   1,204,090    1,169,884 
Deferred revenue   928,029    777,784 
Lease liabilities   31,595    25,187 
Total current liabilities   2,234,715    2,038,539 
           
Non-current deferred revenue   37,302    28,339 
Non-current lease liabilities   159,671    152,059 
Non-current software development royalties   110,127    104,417 
Other long-term liabilities   154,511    86,234 
Total liabilities   2,696,326    2,409,588 
           
           
Stockholders' equity:          
Preferred stock, $.01 par value, 5,000 shares authorized   -    - 
Common stock, $.01 par value, 200,000 shares authorized; 137,584 and 135,927 shares issued and 115,163 and 113,506 outstanding at March 31, 2021 and 2020, respectively   1,376    1,359 
Additional paid-in capital   2,288,781    2,134,748 
Treasury stock, at cost; 22,421 common shares at March 31, 2021 and, 2020, respectively   (820,572)   (820,572)
Retained earnings   1,870,971    1,282,085 
Accumulated other comprehensive loss   (8,664)   (58,376)
Total stockholders' equity   3,331,892    2,539,244 
Total liabilities and stockholders' equity  $6,028,218   $4,948,832 

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

 CONSOLIDATED STATEMENTS OF CASH FLOWS

 (in thousands)

 

   Twelve months ended March 31, 
   2021   2020 
Operating activities:          
Net income  $588,886   $404,459 
Adjustments to reconcile net income to net cash provided by operating activities:          
Amortization and impairment of software development costs and licenses   144,263    167,925 
Depreciation   56,309    47,628 
Amortization of intellectual property   32,241    20,990 
Stock-based compensation   110,472    257,881 
Deferred income taxes   10,631    (3,486)
Gain on long-term investments   (41,588)   - 
Other, net   5,515    9,074 
Changes in assets and liabilities:          
Accounts receivable   47,195    (195,484)
Inventory   2,503    8,489 
Software development costs and licenses   (221,279)   (48,434)
Prepaid expenses and other current and other non-current assets   (58,737)   (259,817)
Deferred revenue   152,466    (55,460)
Deferred cost of goods sold   4,768    32,180 
Accounts payable, accrued expenses and other liabilities   78,673    299,733 
Net cash provided by operating activities   912,318    685,678 
           
Investing activities:          
Change in bank time deposits   (387,762)   196,720 
Proceeds from available-for-sale securities   546,287    400,635 
Purchases of available-for-sale securities   (824,477)   (499,991)
Purchases of fixed assets   (68,923)   (53,384)
Proceeds from sale of long-term investments   47,472    - 
Purchases of long-term investments   (16,852)   (27,891)
Business acquisitions   (102,469)   (12,040)
Net cash (used in) provided by investing activities   (806,724)   4,049 
           
Financing activities:          
Tax payment related to net share settlements on restricted stock awards   (71,552)   (87,968)
Issuance of common stock   14,214    10,515 
Net cash used in financing activities   (57,338)   (77,453)
           
Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents   18,599    (10,868)
           
Net change in cash, cash equivalents, and restricted cash and cash equivalents   66,855    601,406 
Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year   1,993,392    1,391,986 
Cash, cash equivalents, and restricted cash and cash equivalents, end of period  $2,060,247   $1,993,392 

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES        
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix  
(in thousands)                

 

   Three Months Ended
March 31, 2021
   Three Months Ended
March 31, 2020
 
   Amount   % of Total   Amount   % of Total 
Net revenue by geographic region                    
United States  $513,488    61%  $413,701    54%
International   325,943    39%   346,840    46%
Total net revenue  $839,431    100%  $760,541    100%
                     
Net bookings by geographic region                    
United States  $479,784    61%  $406,592    56%
International   304,749    39%   322,831    44%
Total net bookings  $784,532    100%  $729,423    100%

 

   Three Months Ended
March 31, 2021
   Three Months Ended
March 31, 2020
 
   Amount   % of Total   Amount   % of Total 
Net revenue by distribution channel                    
Digital online  $753,257    90%  $634,687    83%
Physical retail and other   86,174    10%   125,854    17%
Total net revenue  $839,431    100%  $760,541    100%
                     
Net bookings by distribution channel                    
Digital online  $723,656    92%  $672,053    92%
Physical retail and other   60,876    8%   57,370    8%
Total net bookings  $784,532    100%  $729,423    100%

 

   Three Months Ended
March 31, 2021
   Three Months Ended
March 31, 2020
 
   Amount   % of Total   Amount   % of Total 
Net revenue by platform mix                    
Console  $607,960    72%  $542,171    71%
PC and other   231,471    28%   218,370    29%
Total net revenue  $839,431    100%  $760,541    100%
                     
Net bookings by platform mix                    
Console  $550,231    70%  $507,612    70%
PC and other   234,301    30%   221,811    30%
Total net bookings  $784,532    100%  $729,423    100%

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES        
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix  
(in thousands)                

 

   Twelve Months Ended
March 31, 2021
   Twelve Months Ended
March 31, 2020
 
   Amount   % of Total   Amount   % of Total 
Net revenue by geographic region                    
United States  $2,015,885    60%  $1,775,682    57%
International   1,356,887    40%   1,313,288    43%
Total net revenue  $3,372,772    100%  $3,088,970    100%
                     
Net bookings by geographic region                    
United States  $2,171,240    61%  $1,733,313    58%
International   1,381,358    39%   1,257,045    42%
Total net bookings  $3,552,598    100%  $2,990,358    100%

 

   Twelve Months Ended
March 31, 2021
   Twelve Months Ended
March 31, 2020
 
   Amount   % of Total   Amount   % of Total 
Net revenue by distribution channel                    
Digital online  $2,919,292    87%  $2,378,563    77%
Physical retail and other   453,480    13%   710,407    23%
Total net revenue  $3,372,772    100%  $3,088,970    100%
                     
Net bookings by distribution channel                    
Digital online  $3,094,962    87%  $2,440,435    82%
Physical retail and other   457,636    13%   549,923    18%
Total net bookings  $3,552,598    100%  $2,990,358    100%
                     

 

   Twelve Months Ended
March 31, 2021
   Twelve Months Ended
March 31, 2020
 
   Amount   % of Total   Amount   % of Total 
Net revenue by Platform Mix                    
Console  $2,516,993    75%  $2,308,602    75%
PC and other   855,779    25%   780,368    25%
Total net revenue  $3,372,772    100%  $3,088,970    100%
                     
Net bookings by platform mix                    
Console  $2,637,340    74%  $2,195,843    73%
PC and other   915,258    26%   794,515    27%
Total net bookings  $3,552,598    100%  $2,990,358    100%

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

ADDITIONAL DATA

(in thousands)

 

Three Months Ended March 31, 2021  Net revenue   Cost of goods sold-
Internal royalties
   Cost of goods sold-
Software
development costs
and royalties
   Cost of goods sold-
Licenses
   Cost of goods sold-
Product costs
   Selling and
marketing
 
As reported  $839,431   $           158,128   $             22,465   $          53,841   $          45,213   $106,609 
Net effect from deferrned net revenue and related cost of goods sold   (54,899)        (5,836)   (455)   (4,501)     
Stock-based compensation             52,821              (5,050)
Amortization and impairment of acquired intangibles             (6,465)             (1,550)

 

Three Months Ended March 31, 2021  General and
administrative
   Research and
development
   Depreciation and
amortization
   Business reorganization   Interest and other,
net
   Gain (loss) on
long-term
investments, net
 
As reported  $98,453   $83,559   $       15,480   $            (134)  $           (3,226)  $    1,000 
Net effect from deferrned net revenue and related cost of goods sold                       2,425      
Stock-based compensation   (14,262)   (4,147)                    
Amortization and impairment of acquired intangibles        (1,718)   (238)               
Impact of business reorganization                  134           
Gain on long-term investments, net                            (1,000)
Acquisition related expenses   (1,378)                  499      

 

Three Months Ended March 31, 2020  Net revenue   Cost of goods sold-
Internal royalties
   Cost of goods sold-
Software
development costs
and royalties
   Cost of goods sold-
Licenses
   Cost of goods sold-
Product costs
   Selling and
marketing
 
As reported  $   760,541   $        144,385   $159,776   $                 39,494   $                51,985   $79,969 
Net effect from deferrned net revenue and related cost of goods sold   (31,119)        (8,204)   216    (12,755)     
Stock-based compensation             (62,353)             (4,347)
Amortization and impairment of acquired intangibles             (3,288)               
                               

 

Three Months Ended March 31, 2020  General and
administrative
   Research and
development
   Depreciation and
amortization
   Business reorganization   Interest and other,
net
   Gain (loss) on
long-term
investments, net
 
As reported  $82,212   $68,718   $       12,502   $                     (384)  $                  8,083    (5,333)
Net effect from deferrned net revenue and related cost of goods sold                       857      
Stock-based compensation   (11,553)   (3,030)                    
Amortization and impairment of acquired intangibles        (1,538)   (120)               
Impact of business reorganization                  384           
Loss on long-term investments                            5,333 

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in thousands)

 

Twelve Months Ended March 31, 2021  Net revenue   Cost of
goods sold-
Internal royalties
   Cost of
goods sold-
Software
development costs
and royalties
   Cost of
goods sold-
Licenses
   Cost of
goods sold-
Product costs
   Selling and
marketing
 
As reported  $3,372,772   $637,652   $396,797   $260,721   $239,915   $444,985 
Net effect from deferrned net revenue and related cost of goods sold   179,825         15,663    (282)   (4,098)     
Stock-based compensation             (8,707)             (18,348)
Amortization and impairment of acquired intangibles             (20,587)             (3,617)

 

Twelve Months Ended March 31, 2021  General and
administrative
   Research and
development
   Depreciation
and
amortization
   Business
reorganization
   Interest and
other, net
   Gain (loss) on
long-term
investments, net
 
As reported  $390,683   $317,311   $55,596   ($272)  $8,796   $39,636 
Net effect from deferrned net revenue and related cost of goods sold                       (2,874)     
Stock-based compensation   (56,830)   (26,587)                    
Amortization and impairment of acquired intangibles        (6,663)   (757)               
Impact of business reorganization                  272           
Gain on long-term investments, net                            (39,636)
Acquisition related expenses   (7,317)                  499      

 

Twelve Months Ended March 31, 2020  Net revenue   Cost of
goods sold-
Internal royalties
   Cost of
goods sold-
Software
development costs
and royalties
   Cost of
goods sold-
Licenses
   Cost of
goods sold-
Product costs
   Selling and
marketing
 
As reported  $3,088,970   $483,697   $611,198   $170,408   $277,147   $458,424 
Net effect from deferrned net revenue and related cost of goods sold   (98,612)        (54,515)   601    (33,339)     
Stock-based compensation             (154,031)             (18,680)
Amortization and impairment of acquired intangibles             (13,598)               

 

Twelve Months Ended March 31, 2020  General and
administrative
   Research and
development
   Depreciation
and
amortization
   Business
reorganization
   Interest and
other, net
   Gain (loss) on
long-term
investments, net
 
As reported  $318,235   $296,398   $48,113   $83   $38,505   ($5,333)
Net effect from deferrned net revenue and related cost of goods sold                       476      
Stock-based compensation   (53,607)   (31,563)                    
Amortization and impairment of acquired intangibles        (6,180)   (485)               
Impact of business reorganization                  (83)          
Loss on long-term investments                            5,333 
Acquisition related expenses   (367)                         

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES    
RECONCILIATION OF GAAP TO NON-GAAP MEASURE        
(in thousands)        

 

   Twelve months ended March 31, 
   2021   2020 
Net cash from operating activities  $912,318   $685,678 
Net change in Restricted cash related to Operations (1)   7,965    (70,267)
Adjusted Unrestricted Operating Cash Flow  $920,283   $615,411 
           

 

   FY 2021   FY 2020 
Restricted cash beginning of period (4/1)  $635,728   $565,461 
Less Restricted cash end of period (3/31)   637,363    635,728 
Plus Restricted cash related to acquisitions   9,600    - 
(1) Net change in Restricted cash related to Operations  $7,965   ($70,267)