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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

FORM 8-K

 

CURRENT REPORT

Pursuant to Section 13 OR 15(d) of The Securities Exchange Act of 1934

 

Date of Report (Date of earliest event reported): November 5, 2020

 

TAKE-TWO INTERACTIVE SOFTWARE, INC.

(Exact name of registrant as specified in its charter)

 

Delaware 001-34003 51-0350842
(State or other jurisdiction (Commission (IRS Employer
of incorporation) File Number) Identification No.)

 

110 West 44th Street, New York, New York 10036
(Address of principal executive offices) (Zip Code)

 

Registrant’s telephone number, including area code (646) 536-2842

(Former name or former address, if changed since last report.)

 

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):

 

¨ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)

 

¨ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)

 

¨ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))

 

¨ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

 

Securities registered pursuant to Section 12(b) of the Act:

 

Title of each class   Trading Symbol   Name of each exchange on which registered
Common Stock, $.01 par value   TTWO   NASDAQ Global Select Market

 

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).

 

Emerging growth company ¨

 

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ¨

 

 

 

 

 

Item 2.02               Results of Operations and Financial Condition

 

On November 5, 2020, Take-Two Interactive Software, Inc. (the “Company”) issued a press release announcing the financial results of the Company for its second fiscal quarter ended September 30, 2020.  A copy of the press release is attached to this Current Report as Exhibit 99.1 and is incorporated by reference herein.

 

The information included in this Current Report on Form 8-K, including Exhibit 99.1 hereto, that is furnished pursuant to this Item 2.02 shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended, or otherwise subject to the liabilities of that section or Sections 11 and 12(a)(2) of the Securities Act of 1933, as amended.  In addition, the information included in this Current Report on Form 8-K, including Exhibit 99.1 hereto, that is furnished pursuant to this Item 2.02 shall not be incorporated by reference into any filing of the Company, whether made before or after the date hereof, regardless of any general incorporation language in such filing, unless expressly incorporated by specific reference into such filing.

 

Item 9.01               Financial Statements and Exhibits

 

(d)           Exhibits:

 

99.1       Press Release dated November 5, 2020 relating to Take-Two Interactive Software, Inc.’s financial results for its second fiscal quarter ended September 30, 2020.

 

104        Cover Page lnteractive Data File (embedded within the Inline XBRL document). 

 

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EXHIBIT INDEX

 

Exhibit   Description
     
99.1   Press Release dated November 5, 2020 relating to Take-Two Interactive Software, Inc.’s financial results for its second fiscal quarter ended September 30, 2020.
     
104   Cover Page lnteractive Data File (embedded within the Inline XBRL document). 

 

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SIGNATURES

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

 

  TAKE-TWO INTERACTIVE SOFTWARE, INC.
  (Registrant)
   
  By: /s/ Matthew Breitman
    Matthew Breitman
    Senior Vice President, General Counsel Americas & Corporate Secretary
     
Date: November 5, 2020    

 

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Exhibit 99.1

 

 

   FOR IMMEDIATE RELEASE
CONTACT:   
    
(Investor Relations)  (Corporate Press)
Henry A. Diamond       Alan Lewis
Senior Vice President  Vice President
Investor Relations & Corporate Communications  Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.  Take-Two Interactive Software, Inc.
(646) 536-3005  (646) 536-2983
[email protected]  [email protected]

 

Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Second Quarter 2021

 

GAAP net revenue was $841.1 million

 

GAAP net income per diluted share increased 37% to $0.86

 

GAAP net cash provided by operating activities for the six-months ended September 30, 2020 increased 335% to $626.7 million

 

Adjusted Unrestricted Operating Cash Flow (Non-GAAP) for the six-months ended September 30, 2020 increased 1135% to $509.4 million

 

Net Bookings grew to $957.5 million

 

Company raises outlook for fiscal year 2021, including record Net Bookings

 

New York, NY – November 5, 2020 – Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for its fiscal second quarter 2021 ended September 30, 2020. In addition, the Company provided its initial outlook for its fiscal third quarter ending December 31, 2020 and increased its outlook for the fiscal year 2021, ending March 31, 2021. For additional information, please see the fiscal second quarter 2021 results slide deck posted to the Company’s investor relations website at http://ir.take2games.com.

 

Fiscal Second Quarter 2021 Financial Highlights

 

GAAP net revenue was $841.1 million, as compared to $857.8 million in last year’s fiscal second quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) increased 56% and accounted for 59% of total GAAP net revenue. The largest contributors to GAAP net revenue in fiscal second quarter 2021 were NBA® 2K20 and NBA 2K21; Grand Theft Auto® Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Borderlands® 3; PGA TOUR® 2K21; Social Point’s mobile offerings; the Mafia: Definitive Editions and Mafia: Trilogy; Sid Meier’s Civilization VI; and the WWE® series.

 

Digitally-delivered GAAP net revenue increased 16% to $711.3 million, as compared to $615.8 million in last year’s fiscal second quarter, and accounted for 85% of total GAAP net revenue. The largest contributors to GAAP digitally-delivered net revenue in fiscal second quarter 2021 were NBA 2K20 and NBA 2K21; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; Social Point’s mobile offerings; PGA TOUR 2K21; the Mafia Definitive Editions and Mafia: Trilogy; the WWE series; and Sid Meier’s Civilization VI.

 

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GAAP net income increased 38% to $99.3 million, or $0.86 per diluted share, as compared to $71.8 million, or $0.63 per diluted share, for the comparable period last year.

 

During the six-month period ended September 30, 2020, GAAP net cash provided by operating activities increased 335% to $626.7 million, as compared to $144.2 million in the same period last year. During the six-month period ended September 30, 2020, Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, increased 1135% to $509.4 million, as compared to $41.2 million in the same period last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of September 30, 2020, the Company had cash and short-term investments of $2.386 billion.

 

The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

   Three Months Ended September 30, 2020 
           Financial Data 
$ in thousands  Statement
of
operations
   Change in
deferred
net
revenue
and related
cost of
goods sold
   Stock-based
compensation
   Impact of
business
reorganization
   Business
acquisition
   Amortization 
& impairment
of acquired
intangible
assets
   Loss on
long-term
investments
 
Net revenue  $841,142    116,392                          
Cost of goods sold   432,505    13,450    (19,396)             (4,411)     
Gross Profit   408,637    102,942    19,396              4,411      
Operating expenses   293,270         (25,912)   (239)   (2,512)   (2,364)     
Income from operations   115,367    102,942    45,308    239    2,512    6,775      
Interest and other, net   2,706    (1,669)                         
Loss on long-term investments   655                             (655)
Income before income taxes   117,418    101,273    45,308    239    2,512    6,775    655 

 

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 115.4 million.

 

Operational Metric – Net Bookings

 

Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

 

During fiscal second quarter 2021, total Net Bookings grew to $957.5 million, as compared to $950.5 million during last year’s fiscal second quarter. Net Bookings from recurrent consumer spending grew 43% and accounted for 64% of total Net Bookings. The largest contributors to Net Bookings in fiscal second quarter 2021 were NBA 2K21 and NBA 2K20; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; PGA TOUR 2K21; Borderlands 3; Social Point’s mobile offerings; the Mafia: Definitive Editions and Mafia: Trilogy; the WWE series; and Sid Meier’s Civilization VI.

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Catalog accounted for $587.3 million of Net Bookings led by Grand Theft Auto; NBA 2K; Red Dead Redemption; Borderlands; Social Point’s mobile offerings; the Mafia: Definitive Editions and Mafia: Trilogy; and the WWE series.

 

Digitally-delivered Net Bookings grew 14% to $791.7 million, as compared to $695.3 million in last year’s fiscal second quarter, and accounted for 83% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal second quarter 2021 were NBA 2K21 and NBA 2K20; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; PGA TOUR 2K21; Social Point’s mobile offerings; the Mafia: Definitive Editions and Mafia: Trilogy; Sid Meier’s Civilization VI; and the WWE series.

 

Management Comments

 

“Our positive momentum continued in the fiscal second quarter with operating results that significantly exceeded our expectations,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Our terrific results were highlighted by the outperformance of NBA 2K, PGA TOUR 2K21, and the Mafia: Definitive Editions and Mafia: Trilogy, reflecting our ability to deliver consistently the highest quality entertainment experiences to consumers.

 

“As a result of our better-than-expected second quarter operating results and increased forecast for the balance of the year, we are raising our fiscal 2021 outlook, and we now expect record Net Bookings of over $3 billion.

 

“With the strongest development pipeline in the history of the Company and our ongoing investment in emerging markets, platforms and business models, Take-Two is exceedingly well positioned to capitalize on the many positive trends in our industry and to generate growth and margin expansion over the long-term.”

 

COVID-19 Response

 

At Take-Two, our number one priority is the health and safety of our employees and their families. After moving to work-from-home environments by mid-March, several of our offices have re-opened on a voluntary basis. With more people staying at home, we have experienced, and are continuing to experience, heightened levels of engagement and Net Bookings growth-to-date. The full extent of the impact of the COVID-19 pandemic to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The key risks to our business are set forth under the heading “Cautionary Note Regarding Forward-Looking Statements” in this release and in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2020.

 

Business and Product Highlights

 

Since July 1, 2020:

 

Take-Two:

·Acquired privately-held Playdots, Inc. for final consideration of $196 million, comprised of $98 million in cash and the balance in newly issued shares of Take-Two common stock. Founded in 2013 and based in New York City, Playdots builds mobile games with unique and thoughtful designs. They are best known for Two Dots, which has been downloaded over 80 million times since its launch six years ago and that continues to deeply engage audiences throughout the world. Playdots is led by Nir Efrat, who came to Playdots in March 2018 and serves as its Chief Executive Officer. Prior to Playdots, Efrat was Head of Franchises and Studios at King, the creator of the widely successful Candy Crush mobile game series. He will continue to lead Playdots and its approximately 70 employees. Playdots has a robust development pipeline with a number of innovative puzzle games planned for launch over the coming years.

 

Rockstar Games:

·Acquired Ruffian Games. Based in Dundee, Scotland, the studio will operate under the new name of Rockstar Dundee. Terms of the acquisition were not disclosed. Founded in 2008 by Gary Liddon and Billy Thomson, Ruffian partnered with Microsoft to work on the Crackdown series, and with 343 Industries on Halo: Reach from the Halo Master Chief Collection, among many other projects. Ruffian’s talented team of just over 40 have a depth of development experience that even includes work on some early Rockstar titles from the Grand Theft Auto and Manhunt series. Both Liddon and Thomson will remain on-board as Co-Studio Directors of Rockstar Dundee.

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·Released new free content updates for Red Dead Online including:

oThe Naturalist, a massive new update to Red Dead Online featuring the latest specialist Role: The Naturalist, giving players the opportunity to track, study and sample animals for Naturalist Harriet Davenport, or hunt them for the trapper Gus MacMillan. The update also featured Legendary Animals, Legendary Animal Sighting Missions, Poaching Missions, new Free Roam Events, two new weapons, a new variant of the Varmint Rifle, the Advanced Camera, new clothing, and an assortment of unique items and rewards in the latest edition of Outlaw Pass: The Outlaw Pass No. 3.

·Released new free content updates for Grand Theft Auto Online, including The Los Santos Summer Special Update, which introduced six Superyacht Life Co-Op Missions, 15 new Vehicles, nine Open Wheel Race Tracks and the new Open Wheel Race Creator, new Business Battles, the Diamond Adversary Series, two new Arcade Cabinets, new collectibles, clothing and Ambient Events, plus multiple gameplay improvements.

·Both Grand Theft Auto Online and Red Dead Online will receive major updates later this fiscal year, featuring an extension to existing Frontier Pursuits for Red Dead Online, as well as Grand Theft Auto Online’s biggest update ever, featuring a new take on Heists in a new location.

 

2K:

·Launched NBA 2K21, the next iteration of the top-rated and top-selling NBA video game simulation series, for current-generation platforms worldwide. With its release, NBA 2K21 offers one-of-a-kind immersion into all facets of NBA basketball and basketball culture, including exciting improvements upon its best-in-class gameplay, competitive and community online features and deep, varied game modes. Featuring Portland Trail Blazers’ superstar Damian Lillard on the cover, the current-gen version of NBA 2K21 is available for $59.99 on Xbox One, PlayStation 4, Switch, PC and Stadia. The NBA 2K21 Mamba Forever Edition for current-gen features basketball legend Kobe Bryant on a unique custom cover with his No. 8 jersey and is available for $99.99. Of note, the Mamba Forever Edition includes dual-access to NBA 2K21 for current and next-gen versions of the game on either PlayStation or Xbox consoles, providing purchasers with a copy of the standard edition of the game on the other generation within the same console family. NBA 2K21 will be available for PlayStation 5 and Xbox Series X when they launch in November 2020.

·Launched Mafia: Definitive Edition for PlayStation 4, Xbox One, and PC. Developed by 2K and Hangar 13, Mafia: Definitive Edition is a comprehensive, built-from-the-ground-up remake of the original Mafia. The remake features an updated script, additional cutscenes, all-new gameplay sequences and features, a re-recorded orchestral score, and other enhancements.

·Launched WWE 2K Battlegrounds, the arcade-style brawler that will bring over-the-top WWE action to a new level of intensity, for PlayStation 4, Xbox One, PC , Switch and Stadia. Developed by Saber Interactive, WWE 2K Battlegrounds brings fast-paced action and an assortment of power-ups, special moves, unconventional melee items and interactive environments to take the brawl to the next level. Players can take on the challenges alone or compete with friends and family in person or online in cooperative and competitive multiplayer modes.

·Launched PGA TOUR 2K21 from HB Studios for PlayStation 4, Xbox One, Switch (digital), PC and Stadia. The game features PGA TOUR professional Justin Thomas as its cover athlete; officially licensed pro players, courses and gear; the most realistic course scanning to date; play-by-play commentary by Luke Elvy and Rich Beem; a new PGA TOUR Career Mode, online and local multiplayer; course and player customization; and online societies.

·Announced that Borderlands 3 will be available for PlayStation 5 and Xbox Series X when they launch in November 2020. In addition, 2K announced a second Season Pass for Borderlands 3 will be available on November 10, 2020 for all previously released and next-gen versions of the game. Season Pass 2 will include two brand new content add-ons - Designer’s Cut, which will add all new ways to play Borderlands 3 by introducing a new Skill Tree for each Vault Hunter, a new standalone mode called Arms Race, and more; and the Director’s Cut, which is planned for release in spring of next year.

·Announced that Season 7 of WWE SuperCard, the newest addition to the action-packed collectible card-battling game, is scheduled to launch in November 2020 as a free, downloadable update for iOS, Android™ and Facebook Gaming.

·The NBA 2K League concluded its third season on August 28, 2020 with Wizards District Gaming winning the 2020 League Championship. Games were simulcast live on the NBA 2K League’s Twitch and YouTube channels, as well as ESPN's platforms and Sportsnet (Canada). The NBA 2K League has begun the tryout process for its fourth season, set to take place in 2021.

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·Announced a partnership with OneTeam Partners and the National Football League Players Association that will allow the label to include the names, numbers, images and likenesses for over 2,000 current NFL players in multiple, non-simulation football games that are currently in development and set to launch starting in calendar year 2021, during fiscal 2022.

 

Private Division:

·Released, along with Obsidian Entertainment, The Outer Worlds: Peril on Gorgon, the first narrative-led expansion for the critically acclaimed, darkly humorous sci-fi RPG for the PlayStation 4, Xbox One and PC.  The expansion will be coming later to Nintendo Switch. The Outer Worlds: Peril on Gorgon is available individually or at a discount as part of The Outer Worlds Expansion Pass, which will also include The Outer Worlds: Murder on Eridanos, the second expansion set to launch in the first half of calendar 2021.

·Announced three new publishing agreements with top independent developers Moon Studios, League of Geeks, and Roll7. In collaboration with these developers, Private Division will announce more details about each specific project in the future. The first of these titles is expected to launch in fiscal year 2022.

 

Outlook for Fiscal 2021

 

Take-Two is providing its initial outlook for its fiscal third quarter ending December 31, 2020 and increasing its outlook for the fiscal year ending March 31, 2021:

 

Third Quarter Ending December 31, 2020

 

·GAAP net revenue is expected to range from $760 to $810 million

·GAAP net income is expected to range from $128 to $140 million

·GAAP diluted net income per share is expected to range from $1.10 to $1.21

·Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 115.9 million (1)

·Net Bookings (operational metric) are expected to range from $675 to $725 million

 

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

   Three Months Ending December 31, 2020 
       Financial Data 
$ in millions  GAAP outlook (2)   Change in
deferred net
revenue and
related cost of
goods sold
   Stock-based
compensation
   Amortization of
acquired
intangible
assets
 
Net revenue   $760 to $810   $(85)          
                     
Cost of goods sold   $291 to $317   $46   $(55)  $(5)
                     
Operating Expenses   $325 to $335        $(26)  $(3)
Interest and other, net  ($1)               
Income before income taxes   $145 to $159   $(131)  $81   $8 

 

Fiscal Year Ending March 31, 2021

 

·GAAP net revenue is expected to range from $3.05 to $3.15 billion

·GAAP net income is expected to range from $372 to $403 million

·GAAP diluted net income per share is expected to range from $3.22 to $3.49

·Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 115.5 million (3)

·Net cash provided by operating activities is expected to be over $690 million

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·Adjusted Unrestricted Operating Cash Flow (Non-GAAP) is expected to be over $650 million (4)
·Capital expenditures are expected to be approximately $75 million

·Net Bookings (operational metric) are expected to range from $3.15 to $3.25 billion

 

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

   Twelve Months Ending March 31, 2021 
       Financial Data 
$ in millions  GAAP outlook (2)   Change in
deferred net
revenue and
related cost
of goods
sold
  

Stock-based

compensation

  

Loss on
long-term
investments

   Amortization
of acquired
intangible
assets
  

Reorganization 
& Acquisition

 
                         
Net revenue   $3,050 to $3,150   $100                     
                               
Cost of goods sold   $1,441 to $1,487   $12   $(83)       $(17)     
                               
Operating Expenses   $1,205 to $1,225        $(97)       $(11)  $(3)
Interest and other, net  ($14)  $3        $(1)          

Income before income taxes

    $418 to $452   $85   $180   $1   $28   $3 

 

1)Includes 115.0 million basic shares and 0.9 million shares representing the potential dilution from unvested employee stock grants.

2)The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

3)Includes 114.6 million basic shares and 0.9 million shares representing the potential dilution from unvested employee stock grants.

4)Includes a $40 million net increase in restricted cash for fiscal 2021.

 

Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PlayStation 5 and Xbox Series X, PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

 

Product Releases

 

The following titles have been released since July 1, 2020:

 

Label Title Platforms Release Date
Private Division   Kerbal Space Program: Shared Horizons (free update) PC July 1, 2020
2K Sid Meier's Civilization VI – New Frontier Pass: Ethiopia Pack (DLC) PS4, Xbox One, Switch, PC July 23, 2020
Rockstar Games Red Dead Online: The Naturalist PS4, Xbox One, PC, Stadia July 28, 2020
2K PGA TOUR 2K21 PS4, Xbox One, Switch, PC, Stadia August 21, 2020
2K NBA 2K21 PS4, Xbox One, Switch, PC, Stadia September 4, 2020
Private Division The Outer Worlds: Peril on Gorgon (DLC) PS4, Xbox One, PC September 9, 2020
2K Borderlands 3: Psycho Krieg and the Fantastic Flustercluck (DLC) PS4, Xbox One, Switch, PC, Stadia September 10, 2020
2K WWE 2K Battlegrounds PS4, Xbox One, Switch, PC, Stadia September 18, 2020
2K Sid Meier's Civilization VI – New Frontier Pass: Byzantium & Gaul Pack (DLC)   PS4, Xbox One, Switch, PC September 24, 2020
2K Mafia I Definitive Edition PS4, Xbox One, PC September 25, 2020
2K PGA TOUR 2K21 - 3-Hole Match Types Update (DLC) PS4, Xbox One, Switch, PC, Stadia October 2, 2020
Private Division Kerbal Space Program: Shared Horizons (free update) PS4, Xbox One October 14, 2020
2K PGA TOUR 2K21 - Halloween Update (DLC) PS4, Xbox One, Switch, PC, Stadia October 20, 2020
2K WWE 2K Battlegrounds DLC (free update) PS4, Xbox One, Switch, PC, Stadia November 4, 2020

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Take-Two's lineup of future titles announced to-date includes:

 

Label                Title Platforms Release Date 
2K                     Borderlands 3 Xbox Series X (digital only) November 10, 2020
2K NBA 2K21 Xbox Series X November 10, 2020
2K                     Borderlands 3 - Season Pass 2 PS4, PS5, Xbox One, Xbox Series X, PC, Stadia November 10, 2020
2K                     Borderlands 3 PS5 (digital only) November 12, 2020
2K NBA 2K21 PS5 November 12, 2020
2K WWE SuperCard: Season 7 iOS, Android, Facebook Gaming   November 2020
Private Division       The Outer Worlds: Murder on Eridanos (DLC) PS4, Xbox One, PC 1st Half Calendar 2021
Rockstar Games     Grand Theft Auto V PS5, Xbox Series X Fiscal 2022
Private Division       Kerbal Space Program 2 PS4, Xbox One, PC Fiscal 2023

 

Conference Call

 

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

 

Non-GAAP Financial Measure

 

In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.

 

This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.

 

Final Results

 

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Quarterly Report on Form 10-Q for the period ended September 30, 2020.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Social Point.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

7

 

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on consumer demand and the discretionary spending patterns of our customers; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our Grand Theft Auto and NBA 2K products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation 5 and Xbox Series X; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

# # #

8

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except per share amounts)
                 
   Three months ended September 30,   Six months ended September 30, 
   2020   2019   2020   2019 
Net revenue  $841,142   $857,841   $1,672,452   $1,398,300 
                     
Cost of goods sold:                    
Internal royalties   127,804    109,991    341,867    172,880 
Software development costs and royalties   142,771    211,996    290,818    320,437 
Licenses   92,944    59,693    148,963    82,197 
Product costs   68,986    86,568    127,546    134,203 
Total cost of goods sold   432,505    468,248    909,194    709,717 
                     
Gross profit   408,637    389,593    763,258    688,583 
                     
Selling and marketing   113,691    149,566    198,470    241,387 
General and administrative   91,433    76,659    193,606    151,492 
Research and development   74,216    76,197    147,324    145,160 
Depreciation and amortization   13,691    12,024    26,109    23,281 
Business reorganization   239    327    239    713 
Total operating expenses   293,270    314,773    565,748    562,033 
Income from operations   115,367    74,820    197,510    126,550 
Interest and other, net   2,706    8,054    10,924    18,479 
Loss on long-term investments   655    -    655    - 
Income before income taxes   117,418    82,874    207,779    145,029 
Provision for income taxes   18,097    11,059    19,953    26,934 
Net income  $99,321   $71,815   $187,826   $118,095 
                   173,533 
Earnings per share:                    
Basic earnings per share  $0.87   $0.63   $1.65   $1.05 
Diluted earnings per share  $0.86   $0.63   $1.63   $1.04 
                     
Weighted average shares outstanding:                     
Basic   114,444    113,117    114,153    112,869 
Diluted   115,414    114,077    115,245    113,925 
                     
Computation of Basic EPS:                    
Net income  $99,321   $71,815   $187,826   $118,095 
                     
Weighted average shares outstanding - basic   114,444    113,117    114,153    112,869 
                     
Basic earnings per share  $0.87   $0.63   $1.65   $1.05 
                     
Computation of Diluted EPS:                    
Net income for diluted EPS calculation  $99,321   $71,815   $187,826   $118,095 
                     
Weighted average shares outstanding - basic   114,444    113,117    114,153    112,869 
Add: dilutive effect of common stock equivalents   970    960    1,092    1,056 
Weighted average common shares outstanding - diluted   115,414    114,077    115,245    113,925 
                     
Diluted earnings per share  $0.86   $0.63   $1.63   $1.04 

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)
         
   September 30,   March 31, 
   2020   2020 
  (Unaudited)     
ASSETS        
Current assets:          
Cash and cash equivalents  $1,345,099   $1,357,664 
Short-term investments   1,040,786    644,003 
Restricted cash and cash equivalents   450,145    546,604 
Accounts receivable, net of allowances of $448 and $443 at September 30, 2020 and March 31, 2020, respectively   787,818    592,555 
Inventory   26,934    19,108 
Software development costs and licenses   73,714    40,316 
Deferred cost of goods sold   15,410    19,598 
Prepaid expenses and other   192,192    273,503 
Total current assets   3,932,098    3,493,351 
           
Fixed assets, net   133,404    131,888 
Right-of-use assets   156,310    154,284 
Software development costs and licenses, net of current portion   403,390    401,778 
Goodwill   521,000    386,494 
Other intangibles, net   126,392    51,260 
Deferred tax assets   117,692    116,676 
Long-term restricted cash and cash equivalents   289,536    89,124 
Other assets   156,332    123,977 
Total assets  $5,836,154   $4,948,832 
           
LIABILITIES AND STOCKHOLDERS' EQUITY          
Current liabilities:          
Accounts payable  $85,103   $65,684 
Accrued expenses and other current liabilities   1,148,617    1,169,884 
Deferred revenue   1,063,064    777,784 
Lease liabilities   29,051    25,187 
Total current liabilities   2,325,835    2,038,539 
           
Non-current deferred revenue   32,880    28,339 
Non-current lease liabilities   150,793    152,059 
Non-current software development royalties   302,435    104,417 
Other long-term liabilities   122,929    86,234 
Total liabilities   2,934,872    2,409,588 
           
Stockholders' equity:          
Preferred stock, $.01 par value, 5,000 shares authorized   -    - 
Common stock, $.01 par value, 200,000 shares authorized; 137,349 and 135,927 shares  issued and 114,928 and 113,506 outstanding at September 30, 2020 and March 31, 2020, respectively   1,373    1,359 
Additional paid-in capital   2,285,394    2,134,748 
Treasury stock, at cost; 22,421 common shares at September 30, 2020 and, March 31, 2020, respectively   (820,572)   (820,572)
Retained earnings   1,469,911    1,282,085 
Accumulated other comprehensive loss   (34,824)   (58,376)
Total stockholders' equity   2,901,282    2,539,244 
Total liabilities and stockholders' equity  $5,836,154   $4,948,832 

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(in thousands)
   Six months ended September 30, 
   2020   2019 
Operating activities:          
Net income  $187,826   $118,095 
Adjustments to reconcile net income to net cash provided by operating activities:          
Amortization and impairment of software development costs and licenses   92,664    72,505 
Depreciation   25,826    23,037 
Amortization of intellectual property   11,801    10,627 
Stock-based compensation   98,719    113,199 
Other, net   (2,631)   4,325 
Changes in assets and liabilities:          
Accounts receivable   (189,477)   (463,019)
Inventory   (7,266)   (12,064)
Software development costs and licenses   (127,290)   (51,932)
Prepaid expenses and other current and other non-current assets   65,296    (131,055)
Deferred revenue   284,441    66,148 
Deferred cost of goods sold   4,753    15,287 
Accounts payable, accrued expenses and other liabilities   182,083    379,005 
Net cash provided by operating activities   626,745    144,158 
           
Investing activities:          
Change in bank time deposits   (218,239)   6,720 
Proceeds from available-for-sale securities   260,729    137,071 
Purchases of available-for-sale securities   (435,511)   (141,244)
Purchases of fixed assets   (25,021)   (25,532)
Purchases of long-term investments   (9,100)   (4,500)
Business acquisitions   (75,482)   (8,715)
Net cash used in investing activities   (502,624)   (36,200)
           
Financing activities:          
Tax payment related to net share settlements on restricted stock awards   (48,202)   (61,478)
Issuance of common stock   6,503    - 
Net cash used in financing activities   (41,699)   (61,478)
           
Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents   8,966    (8,063)
           
Net change in cash, cash equivalents, and restricted cash and cash equivalents   91,388    38,417 
Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year   1,993,392    1,391,986 
Cash, cash equivalents, and restricted cash and cash equivalents, end of period  $2,084,780   $1,430,403 

 

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix

(in thousands)

 

   Three Months Ended
September 30, 2020
   Three Months Ended
September 30, 2019
 
   Amount   % of Total   Amount   % of Total 
Net revenue by geographic region                    
United States  $503,583    60%  $494,661    58%
International   337,559    40%   363,180    42%
Total net revenue  $841,142    100%  $857,841    100%
                     
Net bookings by geographic region                    
United States  $612,813    64%  $567,503    60%
International   344,721    36%   383,013    40%
Total net bookings  $957,534    100%  $950,516    100%

 

   Three Months Ended
September 30, 2020
   Three Months Ended
September 30, 2019
 
   Amount   % of Total   Amount   % of Total 
Net revenue by distribution channel                    
Digital online  $711,299    85%  $615,774    72%
Physical retail and other   129,843    15%   242,067    28%
Total net revenue  $841,142    100%  $857,841    100%
                     
Net bookings by distribution channel                    
Digital online  $791,705    83%  $695,346    73%
Physical retail and other   165,829    17%   255,170    27%
Total net bookings  $957,534    100%  $950,516    100%

 

   Three Months Ended
September 30, 2020
   Three Months Ended
September 30, 2019
 
   Amount   % of Total   Amount   % of Total 
Net revenue by platform mix                    
Console  $641,269    76%  $651,818    76%
PC and other   199,873    24%   206,023    24%
Total net revenue  $841,142    100%  $857,841    100%
                     
Net bookings by platform mix                    
Console  $761,450    80%  $737,085    78%
PC and other   196,084    20%   213,431    22%
Total net bookings  $957,534    100%  $950,516    100%

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix

(in thousands)

 

   Six Months Ended
September 30, 2020
   Six Months Ended
September 30, 2019
 
   Amount   % of Total   Amount   % of Total 
Net revenue by geographic region                    
United States  $974,073    58%  $825,140    59%
International   698,379    42%   573,160    41%
Total net revenue  $1,672,452    100%  $1,398,300    100%
                     
Net bookings by geographic region                    
United States  $1,199,927    61%  $826,738    60%
International   753,857    39%   546,018    40%
Total net bookings  $1,953,784    100%  $1,372,756    100%

 

   Six Months Ended
September 30, 2020
   Six Months Ended
September 30, 2019
 
   Amount   % of Total   Amount   % of Total 
Net revenue by distribution channel                    
Digital online  $1,437,525    86%  $1,043,555    75%
Physical retail and other   234,927    14%   354,745    25%
Total net revenue  $1,672,452    100%  $1,398,300    100%
                     
Net bookings by distribution channel                    
Digital online  $1,706,894    87%  $1,077,825    79%
Physical retail and other   246,890    13%   294,931    21%
Total net bookings  $1,953,784    100%  $1,372,756    100%
                     

 

   Six Months Ended
September 30, 2020
   Six Months Ended
September 30, 2019
 
   Amount   % of Total   Amount   % of Total 
Net revenue by Platform Mix                    
Console  $1,252,954    75%  $1,086,632    78%
PC and other   419,498    25%   311,668    22%
Total net revenue  $1,672,452    100%  $1,398,300    100%
                     
Net bookings by platform mix                    
Console  $1,484,249    76%  $1,049,716    76%
PC and other   469,535    24%   323,040    24%
Total net bookings  $1,953,784    100%  $1,372,756    100%

 

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

ADDITIONAL DATA

(in thousands)    

 

Three Months Ended September 30, 2020  Net revenue  

Cost of goods sold-

Internal royalties

  

Cost of goods sold-

Software

development costs

and royalties

  

Cost of goods sold-

Licenses

  

Cost of goods sold-

Product costs

  

Selling and

marketing

 
As reported  $841,142   $127,804   $142,771   $92,944   $68,986   $113,691 
Net effect from deferral and related cost of goods sold   116,392         16,209    (3,994)   1,235      
Stock-based compensation             (19,396)             (4,439)
Amortization and impairment of acquired intangibles             (4,411)             (517)

 

Three Months Ended September 30, 2020   

General and

administrative

    

Research and

development

    

Depreciation and

amortization

    Business reorganization    

Interest and other,

net

    

Loss on long-

term investments

 
As reported  $91,433   $74,216   $13,691   $239   $2,706   $655 
Net effect from deferral and related cost of goods sold                       (1,669)     
Stock-based compensation   (13,830)   (7,643)                    
Amortization and impairment of acquired intangibles        (1,684)   (163)               
Impact of business reorganization                  (239)          
Loss on long-term investments                            (655)
Acquisition related expenses   (2,512)                         

 

Three Months Ended September 30, 2019   Net revenue    

Cost of goods sold-

Internal royalties

    

Cost of goods sold-

Software

development costs

and royalties

    

Cost of goods sold-

Licenses

    

Cost of goods sold-

Product costs

    

Selling and

marketing

 
As reported  $857,841   $109,991   $211,996   $59,693   $86,568   $149,566 
Net effect from deferral and related cost of goods sold   92,675         (26,161)   1,133    (1,904)     
Stock-based compensation             (27,832)             (3,744)
Amortization and impairment of acquired intangibles             (3,311)               

 

Three Months Ended September 30, 2019   

General and

administrative

    

Research and

development

    

Depreciation and

amortization

    Business reorganization    

Interest and other,

net

As reported  $76,659   $76,197   $12,024   $327   $8,054
Net effect from deferral and related cost of goods sold                       1,306
Stock-based compensation   (13,576)   (10,616)              
Amortization and impairment of acquired intangibles        (1,546)   (121)         
Impact of business reorganization                  (327)    
Acquisition related expenses   (41)                   

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

ADDITIONAL DATA

(in thousands) 

 

Six Months Ended September 30, 2020   Net revenue    

Cost of goods sold-

Internal royalties

    

Cost of goods sold-

Software

development costs

and royalties

    

Cost of goods sold-

Licenses

    

Cost of goods sold-

Product costs

    

Selling and

marketing

 
As reported  $1,672,452   $341,867   $290,818   $148,963   $127,546   $198,470 
Net effect from deferral and related cost of goods sold   281,331         20,260    (4,444)   (3,589)     
Stock-based compensation             (48,429)             (9,167)
Amortization and impairment of acquired intangibles             (7,694)             (517)

 

Six Months Ended September 30, 2020   

General and

administrative

    

Research and

development

    

Depreciation and

amortization

    Business reorganization    

Interest and other,

net

    

Loss on long-

term investments

 
As reported  $193,606   $147,324   $26,109   $239   $10,924   $655 
Net effect from deferral and related cost of goods sold                       (2,430)     
Stock-based compensation   (27,030)   (14,093)                    
Amortization and impairment of acquired intangibles        (3,237)   (283)               
Impact of business reorganization                              
Loss on long-term investments                            (655)
Acquisition related expenses   (2,512)                         
                   (239)          

 

Six Months Ended September 30, 2019   Net revenue    

Cost of goods sold-

Internal royalties

    

Cost of goods sold-

Software

development costs

and royalties

    

Cost of goods sold-

Product costs

    

Cost of goods sold-

Licenses

    

Selling and

marketing

 
As reported  $1,398,300   $172,880   $320,437   $134,203   $82,197   $241,387 
Net effect from deferral and related cost of goods sold   (25,544)        (39,320)   (17,553)   344      
Stock-based compensation             (58,630)             (10,220)
Amortization and impairment of acquired intangibles             (7,015)               

 

Six Months Ended September 30, 2019   

General and

administrative

    

Research and

development

    

Depreciation and

amortization

    Business reorganization    

Interest and other,

net

 
As reported  $151,492   $145,160   $23,281   $713   $18,479 
Net effect from deferral and related cost of goods sold                       812 
Stock-based compensation   (27,143)   (17,206)               
Amortization and impairment of acquired intangibles        (3,106)   (244)          
Impact of business reorganization                  (713)     
Acquisition related expenses   (367)                    

 

 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

RECONCILIATION OF GAAP TO NON-GAAP MEASURE

(in thousands)        

 

   Six months ended September 30, 
   2020   2019 
Net cash from operating activities  $626,745   $144,158 
Net change in Restricted cash realted to Operations (1)   (117,393)   (102,910)
Adjusted Unrestricted Operating Cash Flow  $509,352   $41,248 

 

   FY 2021   FY 2020 
Restricted cash beginning of period (4/1)  $635,728   $565,461 
Less Restricted cash end of period (9/30)   739,681    668,371 
Less Restricted cash related to acquisitions   13,440    - 
(1) Net change in Restricted cash realated to Operations  $(117,393)  $(102,910)