Exclusive commentary available on UpUpDownDown™ featuring WWE
Superstars The New Day® and Elias™
alongside hip-hop powerhouse Wale
NEW YORK--(BUSINESS WIRE)--Sep. 18, 2018--
2K today announced in-game soundtrack details for WWE®
2K19, the forthcoming release in the flagship WWE video game
franchise. The soundtrack was exclusively revealed yesterday by WWE
Superstars The New Day® and Elias™ – along with global hip-hop magnate
and WWE superfan Wale on UpUpDownDown™, WWE Superstar Xavier
Woods®’ preeminent gaming YouTube channel. Executive produced and
personally curated by several WWE Superstars as a special gift to the
WWE Universe, WWE 2K19’s soundtrack features 12 unique
songs across hip-hop, hard rock, heavy metal and alternative/indie rock
that represent many of the Superstars’ favorites when preparing for a
match, on the road, in the gym or relaxing at home. In addition, Apple
Music will serve as the premier streaming provider for the WWE
2K19 in-game soundtrack, with the collection of hand-picked
Superstar hits available now for streaming at apple.co/wwe2k19.
This press release features multimedia. View the full release here:
https://www.businesswire.com/news/home/20180918005033/en/
The soundtrack was exclusively revealed yesterday by WWE Superstars The New Day® and Elias™ - along with global hip-hop magnate and WWE superfan Wale on UpUpDownDown™, WWE Superstar Xavier Woods®' preeminent gaming YouTube channel. Executive produced and personally curated by several WWE Superstars as a special gift to the WWE Universe, WWE 2K19's soundtrack features 12 unique songs across hip-hop, hard rock, heavy metal and alternative/indie rock that represent many of the Superstars' favorites when preparing for a match, on the road, in the gym or relaxing at home.
(Photo: Business Wire)
The WWE 2K19 in-game soundtrack will include the following
artists and songs – as selected by WWE Superstars:
-
AWOLNATION – “Passion”;
-
Selected by WWE Superstar Daniel Bryan®;
-
Bullet for My Valentine – “Skin”;
-
Selected by WWE Superstar The Miz®;
-
Eminem – “Survival”;
-
Selected by WWE 2K19 cover Superstar AJ Styles™;
-
Fall Out Boy – “Champion”;
-
Selected by WWE Superstar Alexa Bliss®;
-
Metallica – “Spit Out the Bone”;
-
Selected by WWE Superstar Triple H®;
-
Migos – “Work Hard”;
-
Selected by WWE Superstar Samoa Joe™;
-
Offset and Metro Boomin – “Ric Flair Drip”;
-
Selected by WWE Hall of Famer Ric Flair® and WWE Superstar
Charlotte Flair®;
-
Post Malone feat. 21 Savage – “rockstar";
-
Selected by WWE Superstar Elias;
-
Rancid – “The 11th Hour”;
-
Selected by WWE Superstar Sami Zayn®;
-
Shinedown – “DEVIL”;
-
Selected by WWE Superstar Baron Corbin®;
-
Slipknot – “Override”;
-
Selected by WWE Superstar Seth Rollins®;
-
Wale – “Ungrateful & Thankful”;
-
Selected by WWE Superstars The New Day.
“The synergy between WWE, music, entertainment and the WWE Universe is a
very powerful one, and our ability to be part of that equation is very
meaningful to us,” said Chris Snyder, Vice President of Marketing for
2K. “Working with the WWE Superstars on their selections, as well as
having the involvement of a true WWE enthusiast and artist of Wale’s
caliber and popularity, adds an important layer of authenticity and
reliability to everything we have to offer through WWE 2K19
this year.”
“It was such a great experience partnering with the WWE 2K team
to show my support for their new release. Video games and WWE are both
such a big part of my daily life, so this was the perfect fit for me,”
said Wale. “I can’t wait for everyone to hear “Ungrateful & Thankful” on
the WWE 2K19 soundtrack and shout out to my good friends
in The New Day for making it their selection.”
“The WWE 2K soundtracks have featured some incredible executive
producers in recent years, including Sean ‘Diddy’ Combs a.k.a. Puff
Daddy and Dwayne ‘The Rock’ Johnson,” said Neil Lawi, Senior Vice
President and General Manager, WWE Music Group. “With music very much at
the heart and soul of our business, empowering our WWE Superstars to
share some of their favorite songs for WWE 2K19 is a
unique way for us to further connect with our global audience.”
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K19 is rated “T” for Teen by the ESRB. WWE 2K19 is
currently scheduled for worldwide release on October 9, 2018 for the
PlayStation®4 computer entertainment system, Xbox One family
of devices including the Xbox One X and Windows PC. Players who purchase
the WWE 2K19 Wooooo! Edition at participating retailers
will receive Early Access to their game copies and in-game
bonuses beginning four days early on October 5, 2018 for the PS4™
system and Xbox One. In addition, players who purchase the WWE
2K19 Deluxe Edition, available in both physical and digital
varieties at participating retailers, will also receive Early
Access to their game copies and in-game bonuses – including all Wooooo!
Edition digital content – beginning four days early on October
5, 2018 for the PS4™ system, Xbox One and Windows PC. For more
information on WWE 2K19 and 2K, visit wwe.2k.com,
become a fan on Facebook,
follow the game on Twitter and
Instagram
using the hashtags #WWE2K19 and #NeverSayNever or subscribe on YouTube.
For more information on the WWE 2K19 Million Dollar
Challenge, please visit wwe.2k.com/milliondollarchallenge/rules.
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:
TTWO).
All trademarks and copyrights contained herein are the property of their
respective holders.
About WWE
WWE,
a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE’s TV-PG, family-friendly can
be seen in more than 800 million homes worldwide in 25 languages. WWE
Network, the first-ever 24/7 over-the-top premium network that includes
all live pay-per-views, scheduled programming and a massive
video-on-demand library, is currently available in more than 180
countries. The company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai,
Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at wwe.com
and corporate.wwe.com.
For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent
names, images, likenesses, slogans, wrestling moves, trademarks, logos
and copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of their
respective owners.
Forward-Looking Statements: This press
release contains forward-looking statements pursuant to the safe harbor
provisions of the Securities Litigation Reform Act of 1995, which are
subject to various risks and uncertainties. These risks and
uncertainties include, without limitation, risks relating to: WWE
Network; major distribution agreements; our need to continue to develop
creative and entertaining programs and events; a decline in the
popularity of our brand of sports entertainment; the continued
importance of key performers and the services of Vincent K. McMahon;
possible adverse changes in the regulatory atmosphere and related
private sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate and
greater financial resources or marketplace presence of many of our
competitors; uncertainties associated with international markets; our
difficulty or inability to promote and conduct our live events and/or
other businesses if we do not comply with applicable regulations; our
dependence on our intellectual property rights, our need to protect
those rights, and the risks of our infringement of others’ intellectual
property rights; the complexity of our rights agreements across
distribution mechanisms and geographical areas; potential substantial
liability in the event of accidents or injuries occurring during our
physically demanding events including, without limitation, claims
relating to CTE; large public events as well as travel to and from such
events; our feature film business; our expansion into new or
complementary businesses and/or strategic investments; our computer
systems and online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts receivable;
our revolving credit facility; litigation; our potential failure to meet
market expectations for our financial performance, which could adversely
affect our stock; Vincent K. McMahon exercising control over our
affairs, and his interests may conflict with the holders of our Class A
common stock; a substantial number of shares which are eligible for sale
by the McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our dividend is
dependent on a number of factors, including, among other things, our
liquidity and cash flow, strategic plan (including alternative uses of
capital), our financial results and condition, contractual and legal
restrictions on the payment of dividends (including under our revolving
credit facility), general economic and competitive conditions and such
other factors as our Board of Directors may consider relevant.
Forward-looking statements made by the Company speak only as of the date
made, are subject to change without any obligation on the part of the
Company to update or revise them, and undue reliance should not be
placed on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products principally through its wholly-owned labels Rockstar Games and
2K, as well as its Private Division label and Social Point, a leading
developer of mobile games. Our products are designed for console systems
and personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online platforms
and cloud streaming services. The Company’s common stock is publicly
traded on NASDAQ under the symbol TTWO. For more corporate and product
information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid
Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K
franchise and NBA 2K, the highest rated* annual sports title of this
console generation.
*According to 2008 - 2018 Metacritic.com
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," “should,” "will," or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled "Risk Factors," the Company’s most recent
Quarterly Report on Form 10-Q, and the Company's other periodic filings
with the SEC, which can be accessed at http://www.take2games.com/.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.

View source version on businesswire.com: https://www.businesswire.com/news/home/20180918005033/en/
Source: Take-Two Interactive
2K
Jaime Jensen, 415-507-7910
jaime.jensen@2k.com
or
Corporate
Press:
Take-Two Interactive Software, Inc.
Alan Lewis,
646-536-2983
alan.lewis@take2games.com
or
FINN
Partners for 2K
Nathan Rillo, 310-552-4145
nathan.rillo@finnpartners.com
or
WWE
Mark
Vasquez, 203-352-1521
mark.vasquez@wwecorp.com