Take-Two News Release
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| 2K and WWE® Announce Exclusive Multi-Year Agreement for WWE Video Game Series |
“The WWE series is a great addition to our stable of
triple-A titles, and we’re very happy with this exclusive agreement with
our new partners,” said David Ismailer, Chief Operating Officer for 2K.
“We look forward to capturing the excitement of WWE and
marrying it with the same commitment to authenticity and entertainment
that we give to our
2K has a strong history in growing premier sports simulation titles,
evidenced by the incredible commercial success of the
“2K’s reputation for outstanding quality and dedication to authenticity
are a perfect fit for WWE,” added
“The development work on the WWE franchise is impressive,
and we’re excited to combine our background in developing the Developed by Yukes, WWE ’14 is not yet rated by the ESRB and will be available for consoles in the fall of 2013. For more information on 2K, visit www.2K.com.
2K is a wholly owned publishing label of About WWE
WWE, a publicly traded company (WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming is broadcast in
more than 145 countries and 30 languages and reaches more than 600
million homes worldwide. The company is headquartered in Additional information on WWE (WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/. Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press
release contains forward-looking statements pursuant to the safe harbor
provisions of the Securities Litigation Reform Act of 1995, which are
subject to various risks and uncertainties. These risks and
uncertainties include, without limitation, risks relating to maintaining
and renewing key agreements, including television and pay-per-view
programming distribution agreements; the need for continually developing
creative and entertaining programming; the continued importance of key
performers and the services of About 2K
Founded in 2005, 2K develops and publishes interactive entertainment for
console systems, handheld gaming systems and personal computers,
including smartphones and tablets through its three divisions: 2K Games,
2K Sports, and 2K Play that are delivered through physical retail,
digital download, online platforms and cloud streaming services. 2K
publishes titles in today’s most popular gaming genres, including
first-person shooters, action, role-playing, real-time strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Irrational Games, 2K Marin, 2K
*According to 2008 - 2013 Metacritic.com and The NPD Group estimates
of U.S. retail video game sales through All trademarks and copyrights contained herein are the property of their respective holders.
About
Headquartered in Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current generation platforms, the timely release
and significant market acceptance of our games, the ability to maintain
acceptable pricing levels on our games, our ability to raise capital if
needed and risks associated with international operations. Other
important factors and information are contained in the Company's Annual
Report on Form 10-K for the fiscal year ended
Photos/Multimedia Gallery Available: http://www.businesswire.com/multimedia/home/20130220006396/en/ Source: Take-Two Interactive
2K
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