BioShock Infinite: Mind in Revolt will be available for Kindle and
free with Amazon.com pre-orders of BioShock Infinite
NEW YORK--(BUSINESS WIRE)--Jan. 22, 2013--
2K Games and Irrational Games announced today that BioShock®
Infinite: Mind in Revolt, an e-book prequel to the forthcoming BioShock
Infinite, will be available worldwide for the Amazon Kindle
beginning February 12, 2013 for $2.99 and will be free for those who
pre-order the game through Amazon.
BioShock Infinite: Mind in Revolt provides insight into
the mysterious sky-city of Columbia prior to the events of BioShock
Infinite and is written by Irrational Games’ writer Joe Fielder
with creative director Ken
“Since we first announced BioShock Infinite, our
fans have asked for more information about Columbia and the complex cast
of characters that inhabit the floating city,” said Fielder. “After
reading the e-book, players will have a better understanding of BioShock
Infinite’s world, the struggle between its factions, and the
motivations of key characters, like rebel leader Daisy Fitzroy, without
spoiling the mysteries of BioShock Infinite.”
Also available worldwide for free to those who pre-order BioShock
Infinite is the Industrial Revolution Pack,
which grants exclusive access to three in-game gear items that boost
combat abilities, 500 bonus in-game currency, five lock picks, and the Industrial
Revolution puzzle game which unlocks stories of Columbia and
allows players to pledge their allegiance to the Vox Populi or Founders
BioShock Infinite is rated M for Mature by the ESRB. For
the latest news and information on BioShock
Infinite, become a fan on Facebook
and follow Irrational Games on Twitter.
About BioShock Infinite
From the creators of the highest-rated first-person shooter of all
time*, BioShock, and with over 80 editorial awards to
date, BioShock Infinite puts players in the shoes of U.S.
Cavalry veteran turned hired gun, Booker DeWitt. Indebted to the wrong
people and with his life on the line, DeWitt has only one opportunity to
wipe his slate clean. He must rescue Elizabeth, a mysterious girl
imprisoned since childhood and locked up in the flying city of Columbia.
Forced to trust one another, Booker and Elizabeth form a powerful bond
during their daring escape. Together, they learn to harness an expanding
arsenal of weapons and abilities, as they fight on zeppelins in the
clouds, along high-speed Sky-Lines, and down in the streets of Columbia,
all while surviving the threats of the air-city and uncovering its dark
BioShock Infinite is planned to launch globally on March
26, 2013 for the Xbox 360® video game and entertainment
system from Microsoft, PlayStation®3 computer entertainment system and
Windows PC. For more information on BioShock Infinite, please
*Based on Metacritic average ranking across available platforms.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer and publisher of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K,
which publishes its titles under the 2K Games, 2K Sports and 2K Play
brands. Our products are designed for console systems, handheld gaming
systems and personal computers, including smartphones and tablets, and
are delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock is
publicly traded on NASDAQ under the symbol TTWO. For more corporate and
product information please visit our website at http://www.take2games.com.
Founded in 2005, 2K develops and publishes interactive entertainment for
console systems, handheld gaming systems and personal computers,
including smartphones and tablets through its three divisions: 2K Games,
2K Sports, and 2K Play that are delivered through physical retail,
digital download, online platforms and cloud streaming services. 2K
publishes titles in today’s most popular gaming genres, including
first-person shooters, action, role-playing, real-time strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K
Czech, Cat Daddy Games, and 2K China. In just a few short years, 2K
launched the 2007 Game of the Year - BioShock®; published the
critically acclaimed Borderlands™; continued the award-winning Sid
Meier’s Civilization® series; delivered the #1 rated and #1
selling basketball franchise with NBA® 2K**; and broke new
ground in the family entertainment market with its multi-million unit
selling hit Carnival Games. 2K is headquartered in Novato,
California and is a wholly owned label of Take-Two Interactive Software,
Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.
**According to 2008 - 2012 Gamerankings.com and The NPD Group
estimates of U.S. retail video game sales through December 2012.
About Irrational Games
Located near Boston, Massachusetts, Irrational Games is widely
recognized as one of the industry's leading game developers. Irrational
has earned a reputation for creating story-driven, genre-defining games
with award-winning hits like System Shock 2, Freedom Force, and the
original BioShock. For more information, visit http://www.irrationalgames.com.
Irrational Games is a 2K Games studio. 2K Games is a division of 2K, a
publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
Microsoft, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are
registered trademarks or trademarks of the Microsoft group of companies
and are used under license from Microsoft.
"PlayStation" is a registered trademark of Sony Computer Entertainment
All trademarks and copyrights contained herein are the property of their
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current generation platforms, the timely release
and significant market acceptance of our games, the ability to maintain
acceptable pricing levels on our games, our ability to raise capital if
needed and risks associated with international operations. Other
important factors and information are contained in the Company's Annual
Report on Form 10-K for the fiscal year ended March 31, 2012, in the
section entitled "Risk Factors," and the Company's other periodic
filings with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
Source: Take-Two Interactive
Leonie Manshanden, 617-934-0772
Communications for Irrational Games
Interactive Software, Inc.
Alan Lewis, 646-536-2983