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|Irrational Games Announces 1999 Mode in BioShock® Infinite|
Gamers face permanent consequences of their in-game decisions in unforgiving new mode
1999 Mode is a way of playing designed for gamers who long for the days of games that demanded more of the player. It will include tweaks and features that BioShock fans will not experience in a standard play-through of BioShock Infinite, no matter the difficulty level.
“We want to give our oldest and most committed fans an option to go back to our roots,” said
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
In addition to these permanent decisions, 1999 Mode will feature demanding weapon, power, and health management. The mode also takes a much harder stand on player respawning, sending the gamer directly to a “Game Over” screen if he or she lacks the resources to be brought back to life. It’s not for the faint of heart.
About BioShock Infinite
BioShock Infinite, developed by Irrational Games, won over 75 editorial awards at E3 2011, including the Game Critics Awards’ Best of Show.
In this first-person shooter, the player assumes the role of former Pinkerton agent
BioShock Infinite is in development for the Xbox 360® video game and entertainment system from
For more information on BioShock Infinite please visit http://www.bioshockinfinite.com.
About Irrational Games
Irrational Games is a 2K Games studio. 2K Games is a division of 2K, a publishing label of
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